The opponent would have a small window of opportunity to escape it from attacking the opponent at the final minute, jumping, or by blocking it. The only manners in which the Super Combo gauge would fill up is if the player hits or succumbs to an attack by their opponent. This would hit their opponent for many times. The Super Combo is a stronger version of the player’s special attack used when the player fills their Super meter. An air combo is when the fighter launches their opponent into the air and continues to attack them before they fall to the ground.Īs mentioned, Capcom looked at their competition thus introduced their own spin on the finishing move, the Super Combo. Next, Capcom debuted a mechanic that has become a staple for the genre, Air Combos. A necessary improvement as Super Street Fighter II felt slower than the competition. If Street Fighter II made the foundation for e-sports, then Super Street Fighter II Turbo made it a reality.įirst, Capcom reintroduced the speed setting from Hyper Fighting/Turbo responding to feedback. The final update to the iconic sub-series. Super Street Fighter II Turbo (Super Street Fighter II X: The Grand Master Challenge in Japan or Super Turbo) came out to the CPS-2 on February 23, 1994. The success of Fatal Fury Special in the arcades helped Capcom release Super Turboįeeling the pressure, Capcom listened to fan feedback for one last hurrah.
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